This mod will add several new spells under a new system of "holy" magic. The system include offensive/defensive spells, as well as "miscellaneous" spells such as open, rewritten for the new system.
Spells affecting NPCs and creatures react differently based upon the MOB's status: "friendly", "general enemy", and "undead enemy".
Offensive spells are broken into 4 general categories: Words (touch), Astrals (target), Auras (caster AOE), and Marks (weapon effects applied as a continuous poison).
Other spells include Transubstantiation (turn bones or wines into healing potions), a new life detection system, "recall" to the nearest chapel, prayer (remove infamy / bounties), and focusing fatigue into magicka.
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