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Friday, June 24, 2011

The Elder Scrolls IV: Oblivion Mod - Blackscar Citadel 1.4

This mod will add the ancient bastion of evil Blackscar Citadel to the game. It is a very large castle, with many features and secrets. A short quest begins on loading the game involving wresting control of the citadel from the current owner.

The castle is located in between the Cerbele River, the Silverfish River, and the yellow road. The quest starting location is detailed by the log entry.

Notice: This mod is no longer supported by me because I'm tired of trying to fix it. Consider it abandonware and do with it as you please, provided your reuse does not violate the terms of the modders' resource authors, and gives me credit for the original mod.

Credits:
All the people on the forums who so patiently helped me before I knew what 'snap to grid' was a year and half ago, this is what that aid made. Much appreciated.
Mr_Siika: The dwarven, cathedral, and castle tilesets, the siege weapons, ship captain's cabin interior and crane, the crater, dwemer cannons
Colin M.: The torture chamber scripting, used with permission
Xiamara: Pillows
Dmitri Mazieres: The sharpshooter's armor and scimitar(Hashshashin Armor, used with permission
Nicoroshi: Dreadweave Axe, Dreadweave Arrows, Blakeley's Lachrymal Bow, Charon's Call (Weaponry used by the guards, used with permission
Pale_Rider: Armory of the Berserker (Blackguard's armor)
the_devils_avarcardo: Scythe Mod
Phitt: Fishtanks
WhoGuru: Lava falls resource
Garak: Booksets resource
MEO: Globes and open books resource, bank bars, spiral staircase
Texian: Static water meshes
WillieSea: Glass pane, training room scripts
Barabus: Crypt tileset
My brother: Forced to beta test this
My apologies if I missed anyone here.

Here are some key features of "The Elder Scrolls IV: Oblivion Mod - Blackscar Citadel":

· 22 NPC's with unique dialogue, history, and appearance
· 13 guardsmen (sharpshooters and blackguard) with full schedules
· A brief quest involving the castle
· 44 highly detailed, well lit cells, with a small dungeon and residential area
· A full botany with almost all of the flora of Tamriel
· A personal servant able to give you food and drink
· NPC's capable of training, selling you spells, and buying items
· A library filled with books
· A few rooms with windows you can see 'through'! Refer to the screenies for them
· A trophy hall with pedestals for placement of mannequins, and display cases
· A scripted arena where you can summon monsters from across Cyrodiil to fight
· A small pool with benches, a waterfall, and dressing room
· A dining hall with mugs allowing you to take beverages
· Massive amounts of storage space with no respawning containers added anywhere by the mod. Seriously. Except for maybe the COBL grinder.
· An enchanting and spellmaking altar to fit your needs.
· Aforementioned gem grinder
· Alchemical sorter
· A functioning torture chamber allowing you to teleport in NPC's of your choosing, thanks to Colin M.
· A training arena that can summon in a multitude of monsters of your choosing

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