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Thursday, July 7, 2011

The Elder Scrolls IV: Oblivion Mod - Disguises 1.26

This mod will create disguises that the player can change into at will (sorta, see below.) The disguises include:

Fighters Guild
Mages Guild
Thieves Guild
Imperial Legion
Nobility
Dark Brotherhood
Mythic Dawn
Blackwood Company
Blades
Imperial Palace Guards
Beggars
Necromancers

Each disguise has its own crime gold, fame, and infamy stats attached to it. If you switch disguises, you won't have the bounty / fame / infamy that was on the disguise until you switch back to it. Also, you cannot change into or out of a disguise while you are detected by any other actor or creature.

When you change into a disguise, a message will come up saying how much Crime Gold, Fame, and Infamy the disguise has associated with it, letting you know if you should be on the lookout for guards or not. Another message will come up when you switch back to 'normal,' listing your normal Crime Gold, Fame, and Infamy. However, if you are thrown in jail while wearing a disguise, its Fame and Infamy will be directly applied to your character.

Also, for the Guild disguises, when you wear the disguise, you will be initiated into the Guild at the lowest membership rank (unless your rank in the Guild is higher.) When you take off the disguise, the rank returns to normal. Note that higher-ranking guild members WILL notice you walking around and call the guards. You, however, have the upper hand in knowing just who these people are -- when you are wearing the disguise, the people you need to avoid will be illuminated.


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